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Indonesia Reaffirms Commitment to Protect Children in Growing Gaming Industry

by Raidi
2025-07-08
in Tech & Science
A A
Children Gaming

Illustration (Pinterest)

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Jakarta, Indonesia Sentinel — Indonesia’s Minister of Communication and Digital Affairs (Komdigi), Meutya Hafid, reaffirmed the government’s commitment to safeguarding children in the country’s rapidly expanding gaming ecosystem, emphasizing stricter age restrictions and responsible content access.

Speaking at the Indonesian Women in Game (IWIG) BeautyPlayConnect forum in Bandung on Saturday (July 5), Meutya highlighted growing concerns from parents over violent and addictive gaming content being accessed by underage users.

“We want Indonesia’s gaming industry to continue growing in a healthy way, but at the same time, we’ve received a flood of complaints from parents regarding content that’s simply not appropriate for children,” Meutya said in a press release issued Sunday in Jakarta.

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As part of the government’s response, Indonesia has enacted Government Regulation No. 17 of 2025 on Electronic System Governance for Child Protection (PP TUNAS). The regulation requires all electronic system providers, including game developers and publishers to implement strict age-based content classifications.

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“We’re not banning games,” Meutya clarified. “What we are doing is delaying access to certain content for users who are not of the appropriate age. This isn’t about censorship, it’s about shared responsibility to build a safe and healthy digital environment.”

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Under the new rules, games with high levels of violence or addictive elements will only be accessible to users aged 16 and older with parental supervision, and without restriction once they turn 18.

The minister also underscored the importance of the Indonesia Game Rating System (IGRS), which offers guidance to parents, players, and industry stakeholders on age-appropriate content and child development stages.

“IGRS isn’t just a tool for parents, it also protects the industry,” Meutya said. “By honestly applying age classifications, developers and publishers can avoid legal risks and build consumer trust.”

She added that the global trend is increasingly demanding accountability from the gaming industry, and Indonesia must be prepared with fair and firm regulations.

 

(Raidi/Agung)

Tags: ChildrengameGamingIndonesia newsKomdigi
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